Alistair Bigelow: Fereldan Gigolo
Feb. 9th, 2010 10:22 amDespite getting out of work early yesterday on account of snow, I did not quite manage to finish Dragon Age before
dayzdark came home and I had to go to bed. I don't have much left, though - some miniboss fights and then the final battle, it looks like. So yeah, I've done the Landsmeet (which I did awesomely and owned forever, hahaha Noel you have so little faith in me) and the big decisions that follow it. Oh, Alistair. ( spoilers ) The decision I made is the most in-character for the PC I'm portraying, but wow I'm second-guessing myself now.
To give this discussion some non-spoiler content, I'm very impressed by how deeply the storytelling in this game has affected me on an emotional level. I'm generally very detached and "mwahahaha DANCE MY PUPPETS" when I play video games, but I've become so invested in the fates of my party members that I've found myself unable to do that this time around. Whereas my thought process is usually like "will this action direct the outcome of this game in the direction I want it to go?", with Dragon Age it's ( okay that non-spoiler thing didn't last long after all. ) And then I sit there in the dialogue screen for ten minutes trying to make up my mind. Admittedly, part of this may be the fact that I decided to play on HARDCORE MODE ONE SAVE NO TAKEBACKS (though I do have a save from right before the end that I might go back to later to see what happens if I decide something else). When I got to the end of the Landsmeet and realized that everything had turned out the way I wanted despite it all, I set down the controller to go move my laundry around and realized that my hands were literally shaking with relief. And then, well, stuff that comes after that and my stomach basically fell out of my body and stayed there. So good work, dudes who made Dragon Age, on wrecking my whole day.
In a broader sense, Dragon Age absolutely nails one of my narrative kinks for RPGs of any sort, which is the idea of your choices genuinely mattering and genuinely changing your experience. For me, it's one of the most important things in gaming, but I find it to be much easier to come by in tabletop games than in CRPGs. I'm sure this is a limitation of technology - a human GM can change a story much more drastically due to player choice than can possibly happen in a video game where every possibility needs to be programmed out in advance. It's cool to see technology, and storytelling within a video game medium, advancing to a point where it's possible for me to feel the same way about a terrible and difficult video game choice that I did about a terrible and difficult tabletop roleplaying choice from years ago. (That choice was very similar to the one in Dragon Age actually, and in the tabletop RPG in question I made the opposite choice of the one I did in Dragon Age, which turned out to be exactly the right thing to do even though when I first made it I was convinced that I had just killed everyone by doing so.) And given that technology is always on the move, I am definitely keeping my saves for the inevitable sequel.
This post was supposed to be about other stuff too but I guess it wound up being only about video games. Oh well. Different topics coming later for those who think this sucks!
(Pre-emptive warning: I'm guessing there are ultimately going to be HUGE Dragon Age spoilers in the comments of this post, so tread carefully.)
To give this discussion some non-spoiler content, I'm very impressed by how deeply the storytelling in this game has affected me on an emotional level. I'm generally very detached and "mwahahaha DANCE MY PUPPETS" when I play video games, but I've become so invested in the fates of my party members that I've found myself unable to do that this time around. Whereas my thought process is usually like "will this action direct the outcome of this game in the direction I want it to go?", with Dragon Age it's ( okay that non-spoiler thing didn't last long after all. ) And then I sit there in the dialogue screen for ten minutes trying to make up my mind. Admittedly, part of this may be the fact that I decided to play on HARDCORE MODE ONE SAVE NO TAKEBACKS (though I do have a save from right before the end that I might go back to later to see what happens if I decide something else). When I got to the end of the Landsmeet and realized that everything had turned out the way I wanted despite it all, I set down the controller to go move my laundry around and realized that my hands were literally shaking with relief. And then, well, stuff that comes after that and my stomach basically fell out of my body and stayed there. So good work, dudes who made Dragon Age, on wrecking my whole day.
In a broader sense, Dragon Age absolutely nails one of my narrative kinks for RPGs of any sort, which is the idea of your choices genuinely mattering and genuinely changing your experience. For me, it's one of the most important things in gaming, but I find it to be much easier to come by in tabletop games than in CRPGs. I'm sure this is a limitation of technology - a human GM can change a story much more drastically due to player choice than can possibly happen in a video game where every possibility needs to be programmed out in advance. It's cool to see technology, and storytelling within a video game medium, advancing to a point where it's possible for me to feel the same way about a terrible and difficult video game choice that I did about a terrible and difficult tabletop roleplaying choice from years ago. (That choice was very similar to the one in Dragon Age actually, and in the tabletop RPG in question I made the opposite choice of the one I did in Dragon Age, which turned out to be exactly the right thing to do even though when I first made it I was convinced that I had just killed everyone by doing so.) And given that technology is always on the move, I am definitely keeping my saves for the inevitable sequel.
This post was supposed to be about other stuff too but I guess it wound up being only about video games. Oh well. Different topics coming later for those who think this sucks!
(Pre-emptive warning: I'm guessing there are ultimately going to be HUGE Dragon Age spoilers in the comments of this post, so tread carefully.)